Super Mario Maker 3DS – Port to Handheld Misses Out on Critical Features



Last year Nintendo brought some life back to the dying Wii U by releasing a new Mario game, Mario games almost always raises sales for Nintendo whenever it gets released and in this case, Super Mario Maker which resulted in an extra 13 million Wii U units being sold just for the game. A year later, Nintendo decides to port the game to the 3DS (which was also saved by a Mario game back when it was struggling) maybe as a final major Mario game for the platform as the new Nintendo Switch comes to steal the limelight in 2017.

Super Mario Maker 3DS – Port to Handheld Misses Out on Critical Features

Super Mario Maker for 3DS Needs a Bit More Refinement

As part of a Nintendo Direct presentation that no one expected, Super Mario Maker gets ported to the 3DS along with other Wii U games such as Pikmin. Having a Mario game on a handheld platform is always exciting, like how exciting the original Super Mario Bros game was created as a title for the original 1989 GameBoy. The thought of having a Mario game that’s retro-themed and is based on the original platformer mechanics along with themes from the original NES title to the latest New Super Mario Brothers U title, it’s sure to bring nostalgia. To add to the nostalgia, the thought of getting to edit and create your own courses while you play is going to give you goosebumps as you hear the original World 1 theme get remixed and remastered; to long-time fans, it brings a tear to their eyes.

However there’s a catch, this port of the game isn’t a carbon-copy of the original in that Nintendo chose a different path for it, to users of the original Wii U game it’s stupid, to first time players, it’s a breath of fresh air but in the end, when compared to the Wii U version, it lacks a critical feature. Mario Maker 3DS allows you to create and edit courses with lots of power like the Wii U but you’re limited only to local wireless and streetpass for sharing your courses because it stupidly has no online sharing ability. It’s a huge missed opportunity for Nintendo having omitted this feature but looking closely, it’s marketed as a game-first, tool second kind of game.

Super Mario Maker 3DS has 100 Nintendo-created levels for you to go through to allow you to unlock the tools unlike the Wii U version which unlocks the tools the more you play with the editor so in the end, it’s optimized for on-the-go play than on the go editing but after playing a couple of levels, when you want to create and share, you’re limited to local and that kinda sucks.


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Super Mario Maker 3DS – Port to Handheld Misses Out on Critical Features
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