Tsuro is a light, abstract strategic board game that attracts gamer and non-gamer alike. It is simple, elegant, and a thing of magnificence. It is really enjoyable seeing the efforts of Thunderbox Entertainment to recreate the physical board game experience, especially since most of the board games pick up space.
Tsuro is a Game of Simplicity Which Results in Multiple Facets of Enjoyment
The tutorial in Tsuro also does a very good job of teaching the player the basics of the game. The player’s main goal is to place tiles while lasting on the board for as long as possible. In each turn, the player is tasked with placing one of the three tiles lying in front of a stone that is laid out on the board. The path that the player builds will be followed by the stone. Spaces will have two areas on each side where the stone can exit from, and the player needs to strategically place tiles so that the path that is created ensures that he is staying on the board longer than the other players.
Basically, the player’s concern is where he wants the stone to go on its first path around, but also make sure that he can create loops that will make the stone remain in for its next journey around the board. It will be a difficult task to get the hang of it at first, but at least the concept of the game is easy to comprehend.
In the Tsuro app, it has a maximum of 8 players and it will be easier to find a friend that the player can play with when he is connected to Facebook, but Apple’s Game Center is something that’s far more useful to use for these types of games. There are serviceable AI players which the player can play with when the other friends are busy. Fortunately, the game does not require the player to have other people around to enjoy the game.
Tsuro makes sense that the player wants to since it began life as a tabletop game, but all is not lost. Figuring out the basics and watching the player’s knowledge in the game blossoms as he makes new connections and figure additional mechanics out is still quite fun, and this is a very well-made title that holds the player’s hand when he needs it to and backs off to let the player learn on his own. It may be a game with simplicity but it is also paired with simple rules and concepts that ensures anyone can have fun playing the game.
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