Call of Duty, Activision’s long-running first person shooter franchise that’s so popular it’s stereotyped many times in memes. There’s no denying that the game has changed as players wanted more, what started out as a historical shooter that’s driven by narrative is now a game with a campaign portion but the main feature is the over the top multiplayer experience where it makes you feel like some sort of action hero from the main campaign. And over the top really did go over the top, it’s now “infinite”.
Call of Duty Infinite Warfare is Practically Just the Same Type of Gameplay, but in Space
To put things into perspective, previous Call of Duty games had a solid formula, intense action sequences, a somewhat shallow plot (except modern warfare 2) and an overall experience that puts you in the limelight as the action hero complete with quick time events that make you feel like you got the reflexes of a superhero, oh and don’t forget the turret sequence, it’s a must include in any modern first person shooter genre. Talking about Infinite Warfare, it takes the over the top idea of being the action hero to even higher levels, having experimented with modern weapons in Modern Warfare, futuristic technology in Black Ops, it’s time to apply what Activision and current title developer Infinity Ward had achieved into one hell of an action shooter where there are basically no limits in possibility as there’s no historical boundaries or modern day technological boundaries or even physics to stop them; Activision literally left Earth in search for gameplay possibilities and here you have CoD in space, literally.
First person shooting aside, Activision has put emphasis on the turret sequences in this game, as a change of pace, they made the game more into a first person shooter plus a first person space ship or starfighter shooter where you’re piloting a fighter spacecraft and wreaking havoc in the cosmos in fictional-action- space-physics spacecraft with missiles that are more of an annoyance and machine guns that shred their targets. Put it simply, Call of Duty: Infinite Warfare’s larger landscape requires you to use more vehicles such as the starfighter to be able to comfortably play the sequence and only leaving the vehicle for bite-sized first person boarding or raiding runs on ships and asteroids, or planets and whatnot. With that in mind, you’d expect that the game would have out of this world weapons, and indeed it has, from spider-like mines to anti-gravity grenades, the fun potential in multiplayer is going to be reaching tip top levels of WTFs and OMGs.
Call of Duty Infinite Warfare might have been hated by the community for how stupid it is compared to Battlefield 1 but the brilliant part is, it has allowed Activision and Infinity Ward to be free of any boundaries in delivering an over the top action experience and that works pretty well for CoD’s purpose.
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