Overwatch has a known feature known as Play of the Game (PotG) wherein it highlights the match’s best moment, or so it would seem. The mechanic behind the feature is still shrouded in mystery, and even though there are some highlights that do seem legit, others are… questionable. For example, there are some Plays of the Game wherein characters just do nothing but still get the match-ending highlight. Nevertheless, players have been inquiring about who, or what are the characters in the game that get the most Plays of the Game, and those that least get it as well.
Overwatch Characters That Get the Most, and Least Plays of the Game
In a recent forum post by Overwatch game director Jeff Kaplan, he provided stats towards the community to assist in dispelling some of the inquiries that are surrounding PotG. Within the post, the characters that earned the most PotGs as of the latest big patch (which is version 1.3) are Bastion, Genji, and Torbjorn for Quick Play, and Mercy, McCree, and Reaper in Competitive Play.
As per Kaplan, Mercy is the only abnormality among those who are included in the ranks. After all, “We’ll look into her,” the game director said. This statement does make some people sad, especially those who like to play the healer a lot. This is because Mercy, in all intents and purposes, does deserve all the love that she can get, even if it is game highlights showing her sacrificing herself just to resurrect her entire team.
As for the lowest number of PotGs acquired by an Overwatch character, those go to Ana and Lucio. For these two characters, it is no wonder why they don’t get end-of-the-game highlights because neither character has a large Area-of-Effect (AoE) attack or skill. Furthermore, when these two characters are on a team, their skill and weapon set is mainly based on one-on-one combat. That being said, Lucio can still shove off an entire team off a ledge, which will always tickle anyone’s funny bones.
With these stats, it would seem like the notion behind the Play of the Game feature behind Overwatch seems largely unfair at first glance. This is because it seems to prioritize characters that are known to create absurd amounts of damage in short periods of time. Therefore, defense and support characters, on the other hand, only take a back seat. Well, if you think about it, this notion is not exactly true. If it is, then it is still hard to explain why there are some Plays of the Game wherein a character will do absolutely nothing.
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