Back in 1998, there was a real time tactical game called Commandos, it focused on commanding a squad of special forces to accomplish an objective for a particular mission, it focused primarily on stealth only going loud when your squad has been compromised, this type of gameplay isn’t very common nowadays and it’s nice to see Shadow Tactics following the footsteps of Commandos.
You Can’t Go Wrong With Shadow Tactics
Talking about Commandos, the idea behind Shadow Tactics is pretty much the same. Instead of controlling a squad of commandos in WWII, you control a group of Japanese warriors such as a ninja, swordsman, and a sniper and is set in the Edo period. The objective is simple, control the group of warriors, and accomplish objectives by doing sneaky work such as infiltration and assassination, each level gets harder as more mechanics are introduced. Each warrior has their own strengths and weaknesses that make them more useful for certain situations, and the idea of staying hidden and out of sight of guards is as important as it was in Commandos.
While in itself, the stealth sections offer fun, suspense, and challenge but that’s not the game’s bread and butter. Shadow Tactics: Blades of the Shogun has a clever command queue system dubbed as the Shadow Mode and it’s like setting up a living Rube Goldberg machine. While the game is in real time, you get a better sense of accomplishment and satisfaction if you execute your actions through the shadow mode. You can pause the real time events so that your warriors are setup in the perfect spot to execute their unique abilities and when you’re done press “play” and watch as they work in tandem and if all goes according to plan you feel like you deserve a major pat in the back; it’s very satisfying, like a well-oiled machine performing stunningly. When you get all five characters working together, like distracting, diverting routes, sniping or stabbing targets, things get excellent.
While gameplay-wise Shadow Tactics is an absolute treat, it presents all of its glory in a wonderful toy-like quality, like a giant diorama made by craftsmen. The game makes you take time to just pause and soak up the beauty and intricacy of each map and appreciate the visuals. The game was released in December 6, 2016.
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